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An Algorithm of 3D Entity Surface Model Interpolation Based on the Vertex Curvature(PDF)

南京师范大学学报(工程技术版)[ISSN:1006-6977/CN:61-1281/TN]

Issue:
2005年03期
Page:
90-94
Research Field:
Publishing date:

Info

Title:
An Algorithm of 3D Entity Surface Model Interpolation Based on the Vertex Curvature
Author(s):
XU SuweiSHENG YehuaWANG YongboBAI ShibiaoLIU Ping
1.Jiangsu Provincial Key Lab of Geographic Information Science, Nanjing Normal University, Jiangsu Nanjing 210097, China
Keywords:
3D en tity surface m odel triang le m eshes data dense v tk
PACS:
TP391.4;
DOI:
-
Abstract:
Few er spec ia l po ints are used to sim ulate the true 3D en tity surface m ode ,l by u in terpolation denses, w hich has a lw ay s been the hot issue bo th a t hom e and abroad. The Curst a lgor ithm is a surface reconstruction a lgorithm on the bas is o fVorono imap in calculation geome try. It is s imp le and the reconstructed result is ve ry fine. H oweve r, it is a tim e-consum ing wo rk, and thus is lim ited in its application The paper presents a su rface reconstruction algor ithm for triang le meshes interpo lation by using the princ iple o f vertex curva tures, and acco rding to the spac ia l data, calcu lates the w eigh t o fm esh and each triang le. s centro id and rectifies it by using a ser ies o f pr inciples, and las-t ly, the user can m ake a percent to reconstruct the surface of entity. The paper also g iv es an examp le o f densed surfacem ode l to illustrate e fficiency of the m ethod based on v tk.

References:

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Last Update: 2013-04-29